I still remember purchasing and completely reading through the game. It was in a large box, and the Gene Day cover was simply magnificent. I loved the game, even though I rarely ran it.
I can’t run it anymore.
My players have it figured out. They have cracked the code.
They just set fire to everything.
Weird old house? Set it on fire.
Weird old book? Set it on fire.
Weird old man? Set him on fire.
It became their go to, and surprisingly successful response.
If the cultists need some old tome that is hidden in their secret headquarters, but the headquarters was set on fire. How are they going to use it?
If a bunch of dry and desiccated mummies pop out? You get the picture.
The players investigate to fix their targets. They do want to be right about that. But if you like fire and have a moral flexibility about your character you can make a good living protecting the rest of us from minions of Cthulhu.
Fire. It certainly cuts through the pretentiousness of the game.
Yup. It helps in other games as well. Had a bunch of meddling kids playing it old school. One of the characters got green slimed. It was ugly. The meddling kids were engineers. They took notes. They remembered a storeroom that was filled with oil. The level was cleared by the blaze. I had asked how much they wanted to use and like Curtis LeMay they responded, “All of it.”